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Areas of Learning:
Personal, Social and Emotional Development, Communication, Language and
Literacy, Mathematical Development
Context: Children had been introduced to directional language
and also explored moving in different directions by playing a simple "Simon
Says" game in PE sessions.
Learning Intentions: Work as part of a group taking
turns and sharing fairly (PSE)
Link sounds to letters (CLL)
Understand directional language (MD)
Child Speak Targets: I am learning to/can program
a Pixie.
Key Vocabulary: Pixie, move, program,
travel, stop, start, clear memory, twice, sound, forward, backward, left,
right, go
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You
will need: Pixie
Introduce children to the Pixie and demonstrate how to program it using
the arrow keys. Show how to clear the memory in between moves if you do
not want the Pixie to remember previous instructions.
Sitting
in a circle see if children can program the Pixie to travel to another
child. Encourage children to say their instructions e.g. "forward
7 go" before they program the Pixie.
Show
children how the Pixie can dance and is particularly good at spinning
round! Let children explore the left and right turn buttons to see how
Pixie will turn.
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Show
pupils 3 letter cards and encourage them to recall the phonemes independently.
Place the cards on the floor, one in front, one to the left and one to
the right. Practise walking to the correct sound.
Next place the Pixie in the middle of the cards and ask pupils to listen
to the different sounds that you are making, then program the Pixie to
travel to the correct phoneme. Change the letters, by replacing the cards,
as they are playing the game.
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You
will need: An alphabet floor map, Pixie
Place an alphabet mat on the floor and the Pixie, encourage pupils to
work in groups of two or three. They can plan which letter they want the
Pixie to travel to and then program it.
 
Alternatively, give children a collection of small objects and ask them
if the Pixie can transport the object to its initial phoneme on the mat.
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